This enemy can only speak in magic words.Using Clear Mind before Talk prevents the protagonist from getting "confused" by Madjick.Using Clear Mind increases the protagonist's DF by one for this battle.This variation can be used strategically to avoid what would be unavoidable collision by grouping them together and have them aim at the SOUL in a cluster, eventually bouncing off each other and having confused pursuit paths. Also, unlike the other orbs, the 3 "Chaser Orbs" can bounce off each other.Since the "Chaser Orb" has a Wraparound variation, the protagonist can send the orbs to the side and have them reappear somewhere else, giving the SOUL needed space during the pursuit.This method causes the orbs to become green, and Madjick can be spared. Do not move during a "Chaser Orb" attack for 12 seconds.Madjick sees the protagonist as a fellow mage and can be spared. However, this results in getting "confused," inverting the directional controls in battle, as well as causing the protagonist to lose one DF temporarily. Alternatively, Madjick can be spared after Talking to it without having to Clear Mind.Madjick chatters to itself and is satisfied. Stare at each orb once, or Stare at one twice.The following actions allow the monster to be spared:.This only occurs if the "Chaser Orb" was "Stared" at. Three "Chaser Orbs" pursue the protagonist across the screen.For example, moving the SOUL down moves the orb to the bottom, and going right sends it to the right corner, making it at the bottom-right corner. Each time the SOUL moves in a new direction, the orb moves to the corner the SOUL is traveling. A "Corner Orb" spawns at the right corner of the Bullet Board and fires rapid-fire crosses at the protagonist.A "Chaser Orb" pursues the protagonist while deploying harmful, but immobile, crosses.Madjick's head sprite, revealing its eyes. Madjick seems to be friendly to its fellow wizards, as it starts speaking in regular English and can be spared immediately upon mistaking the stick for a magic wand and regarding the protagonist as a wizard. Madjick acts self-centered and likes to boast itself. Madjick has a sly smile on its face, but a pair of bright eyes is revealed by putting off its hat. It wears a curved wizard hat, a pair of boots and two rotating orbs emitting cross-shaped particles. Madjick has a typical appearance of a wizard.
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